I figure since OpenMULE is showing off its stuff, I figure I better get mine out. It too will be open source and will be able to accommodate Windows, Mac, and Linux systems. However, I do not plan to release its code until I reach version 1.0, which should include at least every feature from the original game perhaps excluding the AI. We'll see. Everything past v1.0 will be improvements, like graphics and network play. The program is coded in C/C++ and uses SDL, OpenGL, and OpenAL.
This too is a rough 'demo' of sorts. So, controls may not be so apparent. Here they are:
Keyboard, joystick, and mouse (somewhat) players are supported!
Control - keyboard player's button
w,a,s,d - keyboard player's directional buttons
1, 2, 3, 4 - changes main game screens (intro, development, auction, status)
c - during the development screen is a nice little 'cheat'
- / + - double and half the size of the original resolution of the game
I hope you guys enjoy seeing my progress. Let me know if you have any trouble running it. I can supply a Linux binary compiled in Kubuntu Feisty Fawn, if any one asks for it. As far as a Mac build, I do not have access to a Mac (as of yet).
puzzud's mule clone
http://www.puzzud.com/projects/puzMule/files/programming/mule_20070502_win.zip
I figure since OpenMULE is showing off its stuff, I figure I better get mine out. It too will be open source and will be able to accommodate Windows, Mac, and Linux systems. However, I do not plan to release its code until I reach version 1.0, which should include at least every feature from the original game perhaps excluding the AI. We'll see. Everything past v1.0 will be improvements, like graphics and network play. The program is coded in C/C++ and uses SDL, OpenGL, and OpenAL.
This too is a rough 'demo' of sorts. So, controls may not be so apparent. Here they are:
Keyboard, joystick, and mouse (somewhat) players are supported!
Control - keyboard player's button
w,a,s,d - keyboard player's directional buttons
1, 2, 3, 4 - changes main game screens (intro, development, auction, status)
c - during the development screen is a nice little 'cheat'
- / + - double and half the size of the original resolution of the game
I hope you guys enjoy seeing my progress. Let me know if you have any trouble running it. I can supply a Linux binary compiled in Kubuntu Feisty Fawn, if any one asks for it. As far as a Mac build, I do not have access to a Mac (as of yet).
Later.