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Forums > The future of M.U.L.E. > puzzud's mule clone > Re: Re: puzzud's mule clone

Re: Re: puzzud's mule clone


puzzud posts: 19 3 stars United_States
You hit my intentions on the nose: a near exact clone with network abilities and then some further enhancements later.

I too am often disappointed with some MULE remakes. It's hard to remake something so near to perfection. Really, you have to take note of the current audience for this game, which I'd say comprised of a certain degree of hardcore gamers. We play a twenty year old game. And not for the superb graphics or violence; instead for the great game play.

As far as basing it off of the Atari version. I grew up with the Commodore version and didn't play the Atari version until about four years ago with some MULE newbie friends. Indeed, the ability to play with three or more players was very easy. The difference in graphics in the two versions didn't prevent me (or any classic MULE player) from being able to go from one to other effortlessly.

I will try to take the best from both versions. For instance, I think the theme music sounds the best on the Commodore version, but the Atari version has an extra music voice playing a cool harmony. The color scheme in the Atari version is nice, so I might lean a bit towards that. The Atari version has smoother graphical fades, but my version will most likely have even smoother ones wink

I am going to work with the Commodore version because it's the system and version I am more familiar with. And interestingly enough, according to the World of Mule's current poll, so are most of us on the forum. However in the end, I think my version will appeal to both Atari and Commodore users, yet also seem like a third incarnation. For example, I use the development screen mule sprite graphics for the intro/title screen instead of a second set of graphics (as the originals did).


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